ea mobile
EA Mobile: iPhone is hurting mobile gaming industry
ces 2008 @ las vegas | ea iphone | ea mobile | ea mobile gaming | ea mobile iphone | gaming | iphoneRight from the floor of CES, Macworld brings us an interesting story about Apple and how it hurts mobile gaming industry. According to EA Mobile’s VP of worldwide studios Travis Boatman, iPhone is “a replacement for someone who had a RAZR before. They still want their content but there’s no distribution platform in place so there’s a negative impact on the industry.” And while we agree with you on this Trevis, you should be more patient man. The SDK is right around the corner and you’ll be able to get back all the money you’ve “lost” because Apple closed the platform. In the meantime, go make your team release something interesting. You can always port it later… [Via: TUAW ] ---Related Articles at IntoMobile:Mobile gaming losing ground to Mobile TV and MusicSony Ericsson cautious on mobile gaming?Toshiba to launch the next-generation of 3D graphics LSI for mobile phones29 million users in the U.S. play mobile gamesNokia prepares renewed gaming onslaught
EA makes more money on mobile than on PS3 and PSP games
ea mobile | electronic arts | gaming | mobile gaming | mobile industry | portable gamesWe all know mobile gaming is set to explode in the coming months and years. Hence, we see Nokia betting heavily on its NGage platform, and other handset makers are also set to follow the suit (i.e. Sony Ericsson’s rumored PSP phone). The latest numbers from Electronic Arts suggest the gaming giant made twice as much money from mobile as from PlayStation 3. Here are EA’s Q3 2007 figures:
- Microsoft Xbox 360 - $218 million
- Sony PlayStation 2 - $73 million
- Nintendo Wii - $59 million
- Nintendo DS - $47m million
- Mobile games - $37 million
- Sony PSP - $21m million
- Sony PS3 - $17 million
Sprint Arcade - subscription gaming for mobile phones, seriously
announcements | applications | arcade | ea mobile | games | gaming | mobile | services | sprint | sprint arcade | subscriptionPoor Sprint. They’re always getting the short-end of the wireless-market-stick as the No. 3 national carrier. Their CEO is gone . They just had their WiMAX aspirations knocked down a notch with the recent WiMAX 3G standardization . The whole WiMAX deal is still on the table . So, now Sprint’s trying to regain lost ground in their core business (you know, that little business of providing wireless service to customers) with a questionable new service - Sprint Arcade. Apparently, Sprint’s betting that a subscription-based model for mobile gaming is just what they need to spur subscriber growth. Sprint Arcade will serve up mobile games from EA Mobile to “most data-enabled Sprint phones” for a $9.99 per month fee. Gaming titles include Sudoku, Mini Golf, Mahjong, Hearts, Air Hockey, and Blue Blocks, with more games promised for future release. Will subscription-based mobile gaming catch a foothold? At the $9.99 price point, not a chance. We would pay a couple bucks a month (literally, we’d pay no more than $2 per month) for a subscription gaming service - but only as long as the game catalog is up to snuff. Sprint Arcade’s subscription model seems like a viable alternative to paying for each individual game - and should appeal to heavier gamers. But, $9.99 for Sprint Arcade basically seals its fate - which is to say, it’s doomed. Press release ---Related Articles at IntoMobile:Mobile gaming losing ground to Mobile TV and MusicHands-On brings Crystal Quest classic arcade to mobileStreet Fighter 2 goes mobileSprint announces Nextel Direct Connect PTT service and handsets for next yearSprint's Motorola Q Not Likely To Get Windows Mobile 6.0 Update

